So, I'm supposed to talk about fan fiction and artist's rights at a legal symposium on Friday, and this is what I came up with as a start:

Fan creations: fiction, art, and films, derivative works based on the characters and situations in copyrighted works – the further adventures of Sherlock Holmes, or Mulder and Scully, or Kirk and Spock. The practice of creating derivative works inspired by existing works has always existed, in overtly literary contexts like Shakespeare’s plays and Milton’s works, as well as in fan clubs that formed around movies and science fiction books in the early twentieth century. And, just as recent technological changes have affected mainstream copyrighted works, they have made their mark on fan activities based on those works.

When I started writing about fan fiction in 1997, fan activities were just becoming visible, if not mainstream, on the Internet. It was possible at that time for a diligent to attempt a comprehensive listing of fan fiction sites covering every fandom, from The A-Team to Zorro. The variety and number were amazing to me – there were hundreds listed. Today, Google lists over 1.2 million results for a search of the phrase “fan fiction.” To me, this is an example of the Internet’s incredible scope and power, its ability to connect far-flung people with similar interests. If you’re one in a million, you can find a two hundred and fifty-person mailing list of people just like you.

The Internet, and the widespread deployment of broadband access, has increased the variety of fan creativity in many ways. First, the number of fandoms represented has exploded – while Star Trek and a few other shows used to make up the bulk of source texts, these days, if you can name a television show from the past twenty years, you can probably find fan fiction or art about it; books and movies have also inspired substantial on-line creative content. Second, the quality of what is available varies wildly; in the bad old days, when fans distributed work via mimeographed or photocopied “zines,” there was more editorial involvement in the creative content; now, anyone can post a story minutes after writing it, before even using a spellchecker. But this is not to say that the changes have all been bad – equally, today anyone can post a story on her own web page even if its content is challenging enough to deter a zine publisher trying to print only what will be popular in the fan community. Third and relatedly, the people who participate and their reasons for doing so are quite varied – there are twelve-year-olds who are just trying to have fun sharing stories with their friends and there are published writers who are practicing their craft for a guaranteed audience. Fourth, now that text-only browsers are a fading memory and broadband increasingly available, the types of fan productions are more varied: fan fiction is the most well-known type of fan derivative work and the type that has received the most scholarly attention, but fan art and music videos are also widely available. While I concluded in my article on the topic that fan fiction was generally fair use, I am not as confident that I can lump all these activities in different media together as easily.

As compared to seven years ago, fan creativity is more widespread and easier to find – both for fans and for people who aren’t so sanguine about it. The popular Television Without Pity website, for instance, has many user forums which include discussions of fan creations, particularly fan fiction, and TV producers regularly read the fan forums (though they may well not read the fan fiction threads in those forums).

This visibility has, I think, a number of effects. First, fans who find fan fiction, art and videos often feel a sense of validation, and they may feel that their own interests are more normal, not something they invented on their own. Whether this reassurance is a good thing or not depends on what we think of the value of fan creativity – online support groups for young gays and lesbians in conservative small towns are a lot more appealing than online support groups for girls who are anorexic and want to stay that way. Second, and countervailingly, the fact that these creations are no longer mimeographed and circulated among a circle of friends who already knew one another can create a greater sense of exposure, and a certain fear that the “powers that be” might crack down if the fans aren’t careful. Fans routinely discuss whether their creative activities violate copyright, with some taking the position that they are making fair uses, and others stating that they are technically infringing but unlikely to be sued. Academics and practitioners have taken note of fan creativity; not only is there now a reading list for lawyers interested in the topic, but the ChillingEffects.org website has a section devoted to fan fiction, including copies of cease and desist letters received by various fan sites and explanations of copyright law directed at lay fans.

An interesting development over the past few years is the changing use of disclaimers. When I first wrote about fan fiction, disclaimer statements by fan authors were common and prominent: the author would state that she did not own the copyright in the characters and situations, name the entity that did, and sometimes add a request that the copyright owner not sue her. Though I have not conducted a scientific survey, my strong impression is that disclaimers are less common today, though they have by no means disappeared. I think this is tied to a sense of greater normalcy – fewer fan creators are worried that they are somehow doing something wrong, and they are more likely to expect that their readers will understand their basic premises. After reading four hundred disclaimers, after all, the four hundredth and first is likely to seem a lot less important to the creative enterprise.

One question about this normalization of creating and disseminating unauthorized derivative works is whether it is related to what some people call “Napsterization” of intellectual property – is it part of a breakdown of respect for intellectual property, a normalization of theft and a disregard for the interests of original creators? I think the answer is generally no; in fact, fans who create derivative works tend to be sensitive to the interests of copyright owners in getting attribution for the original, canonical versions of their characters. A sort of Lockean theory of adding value through labor plays a role in fan concepts of artists’ rights, where it does not for music downloaders; very few downloaders would claim to have invested labor in any relevant sense when they search for and select music to copy. Fan authors and artists, by contrast, seek recognition from their peers for adding new perspectives and twists to the official texts.

An absence of disclaimers might be thought to show a decreasing concern for proper attribution. But that interpretation would ignore the importance of context: If I say to you that life is “A tale Told by an idiot, full of sound and fury, Signifying nothing,” I certainly don’t expect you to think I made up those words myself even if I don’t attribute the quote. No more do fans expect other fans – their intended audience – to think that they created Superman or Captain Kirk. Indeed, fan creators are often highly concerned with proper attribution – perhaps more so in the absence of commercial uses, where the exchange of money can serve as the reward for creativity. “Plagiarism,” that is, verbatim copying without attribution where the copier apparently expects to receive credit for the words or images as if they were her own, is one of the most serious offenses against the fan community, and when discovered the plagiarist is generally publicly excoriated.

Concepts of proper attribution and credit, both with respect to creators of the canonical texts around which fandom is organized and with respect to fan creators, thus play a major role in fan creators’ theories of intellectual property. But exclusive property rights and rights to attribution are very different things, as these fan practices also demonstrate. Any attempt to deal with intellectual property in the digital age must recognize that nonlawyers are able to make the distinction between property and proper credit just as well as lawyers – maybe better.

Ooh, and finally there's a readable online version of Legal Fictions.
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From: [identity profile] cathexys.livejournal.com

Re: thanks!!!


LOL...google...our hero :-)

you rock!!! that's earlier than i thought...it still would be somewhat difficult to make the argument for a southern lady???

looking fwd to hearing your findings! [and it was very trippy to do that essay, b/c there's like nothing ion the book until you get to the early 70s and then a whole bunch of stuff, usually heralding scarlett as this feminist warrior]
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